![]() The game includes a large variety of high-resolution textures that are bundled in packages to improve in-game performance. I see no reason to assume "bloat" as the cause for long patching times. a nearly full drive, or a mechanical hard drive, or an SSD with insufficient write cache, or other I/O processes going on at the same time), then your download speed does not matter - the patch will be downloaded quickly, and then it will take a long time to apply it. If you have an I/O bottleneck in your system (e.g. Then it deletes the original file and renames the patched one. ![]() The way Steam's patching process works, is that it creates copies of every file that needs to be patched, and applies the changes while it writes the copies. The problem is either on Steam's servers or it's connection to them (if the download does not complete), or you have an I/O bottleneck locally on your machine (if the download is complete, but the patching process takes forever).
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